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<title>tmalinko's CGPortoflio Gallery</title>
<link>http://tmalinko.cgsociety.org/gallery/</link>
<description>tmalinko's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Female Tracksuit outfit</title>
	<link>http://tmalinko.cgsociety.org/gallery/827190</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g48/122748/122748_1258665107_small.jpg"><br><br>Low res set of clothing created for use at www.vivaty.com<br />
Modeled and skinned in Maya, hi-res detail sculpted in Zbrush, normal, cavity and AO maps used to enhance detail in 256X256 color mas for each piece of clothing (jacket, pants, sneakers, hat).]]>
	</description>
	<pubDate>Thu, 19 Nov 2009 15:11:51 +0000</pubDate>
	</item>
	<item>
	<title>Kitty Costumes</title>
	<link>http://tmalinko.cgsociety.org/gallery/827094</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g48/122748/122748_1258649359_small.jpg"><br><br>This is a set of costumes to be worn by customizable avatars I have made for Halloween release at www.vivaty.com.<br />
Low-res Avatars, clothing and hair was modeled and skinned  in Maya, hi-res detail sculpted and painted in Zbrush.<br />
Each piece of clothing uses 256X256 color map only. <br />
Animation by Pat Hannaway and Tara Packard.]]>
	</description>
	<pubDate>Thu, 19 Nov 2009 10:49:23 +0000</pubDate>
	</item>
	<item>
	<title>Retro Dress</title>
	<link>http://tmalinko.cgsociety.org/gallery/826079</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g48/122748/122748_1258397415_small.jpg"><br><br>This dress was modeled in Maya, hi-res detail sculpted in Zbrsh, normal and AO maps baked in Zbrsh and Topo Gun, used to add detail to color map. Final output is in-game low res mesh with 1 color map 256X256.<br />
See it live on an avatar at www.vivaty.com.]]>
	</description>
	<pubDate>Mon, 16 Nov 2009 12:50:18 +0000</pubDate>
	</item>
	<item>
	<title>Avatar Street Clothes</title>
	<link>http://tmalinko.cgsociety.org/gallery/825323</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g48/122748/122748_1258139003_small.jpg"><br><br>Set of street wear for a female avatar to be used by www.vivaty.com.<br />
Low res meshes modeled in Maya, Hi-res detail sculpted in Zbrush.. Normal maps used to enhance details on the color map. Jacket, leggings, boots, hat use 256X256 color maps.]]>
	</description>
	<pubDate>Fri, 13 Nov 2009 13:03:25 +0000</pubDate>
	</item>
	<item>
	<title>Female Anatomy study</title>
	<link>http://tmalinko.cgsociety.org/gallery/825312</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g48/122748/122748_1258135566_small.jpg"><br><br>Female anatomy sculpt, done for www.vivaty.com to be used to create normal maps forfemale avatar.<br />
Maya, Zbrush.]]>
	</description>
	<pubDate>Fri, 13 Nov 2009 12:06:08 +0000</pubDate>
	</item>
	<item>
	<title>Dragon rider</title>
	<link>http://tmalinko.cgsociety.org/gallery/801455</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g48/122748/122748_1251665360_small.jpg"><br><br>Concept work for Hyperpia Inc., later Arcadia Entertainment.<br />
Modeling and rigging in Maya, textures painted in Photoshop. Maya standard renderer. This is acharacter for a MMOG prototype &quot;Dragon Rider&quot;.]]>
	</description>
	<pubDate>Sun, 30 Aug 2009 15:49:23 +0000</pubDate>
	</item>
	<item>
	<title>Annie</title>
	<link>http://tmalinko.cgsociety.org/gallery/800921</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g48/122748/122748_1251537563_small.jpg"><br><br>Female avatar Annie.Low res poly modeling.  Made for on line social network vivaty.com.<br />
Poly count head: 1500.<br />
Textures: 256X256 for the face.<br />
Maya, Photoshop.]]>
	</description>
	<pubDate>Sat, 29 Aug 2009 04:23:48 +0000</pubDate>
	</item>
	<item>
	<title>Morning Light</title>
	<link>http://tmalinko.cgsociety.org/gallery/800917</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g48/122748/122748_1251535849_small.jpg"><br><br>This figure was painted in Painter X and Photoshop from the photo reference during Don Seegmiller's &quot;Face and figure painting&quot; workshop.<br />
I wanted to portray warm morning light, like from a window, bathing the figure.]]>
	</description>
	<pubDate>Sat, 29 Aug 2009 03:50:53 +0000</pubDate>
	</item>
	<item>
	<title>The last of Romans (Belizarius)</title>
	<link>http://tmalinko.cgsociety.org/gallery/799081</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g48/122748/122748_1251086987_small.jpg"><br><br>This image was painted during Don Seegmiller's &quot;face and figure painting workshop&quot;.<br />
I started with photo reference and then moved on to add some details that would help portray the chosen subject, Belizarius, a famous Byzantine general.<br />
Painter X and Photoshop used.]]>
	</description>
	<pubDate>Sun, 23 Aug 2009 23:09:49 +0000</pubDate>
	</item>
	<item>
	<title>Doubt</title>
	<link>http://tmalinko.cgsociety.org/gallery/766955</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g48/122748/122748_1243143142_small.jpg"><br><br>This was painted during Don Seegmiller's &quot;Face and Figure Painting&quot; workshop using black and white photo reference. The goal is photo realism.<br />
Black and white base with digital color glazing.<br />
 Photoshop and Painter X.]]>
	</description>
	<pubDate>Sun, 24 May 2009 00:32:26 +0000</pubDate>
	</item>
	<item>
	<title>Self portrait</title>
	<link>http://tmalinko.cgsociety.org/gallery/733141</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g48/122748/122748_1235289732_small.jpg"><br><br>Painted as part of Don Seegmiller's figure painting workshop. <br />
]]>
	</description>
	<pubDate>Sun, 22 Feb 2009 02:02:18 +0000</pubDate>
	</item>
	<item>
	<title>Adriana (make-up test)</title>
	<link>http://tmalinko.cgsociety.org/gallery/722990</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g48/122748/122748_1232912935_small.jpg"><br><br>Female avatar prototype created for Hyperpia Inc., 2008. This is a test render for the make-up and different hair.<br />
Base mesh modeled in Maya, Detailed  in Zbrush. Textures created in Photoshop and Zbrush.<br />
Mental ray render. Hair is geometry planes with the texture which was created by rendering Maya created hair strands.]]>
	</description>
	<pubDate>Sun, 25 Jan 2009 13:49:00 +0000</pubDate>
	</item>
	<item>
	<title>Adriana</title>
	<link>http://tmalinko.cgsociety.org/gallery/720349</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g48/122748/122748_1232347475_small.jpg"><br><br>Female avatar prototype for Hyperpia Inc., 2007.<br />
Base mesh modeled in Maya, detailed and textures created in Zbrush and Photoshop.]]>
	</description>
	<pubDate>Mon, 19 Jan 2009 00:44:38 +0000</pubDate>
	</item>
	<item>
	<title>Rainbow Dragon</title>
	<link>http://tmalinko.cgsociety.org/gallery/713964</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g48/122748/122748_1231059687_small.jpg"><br><br>Low-poly model for the game prototype. Designed and executed for Hyperpia Inc.<br />
Modeling and riggin in Maya. <br />
Textures created in Zbrush and Photoshop.<br />
More images: <br />
http://www.tatianart.com/3D_dragon.htm]]>
	</description>
	<pubDate>Sun, 04 Jan 2009 03:01:31 +0000</pubDate>
	</item>
	<item>
	<title>Male Head Study</title>
	<link>http://tmalinko.cgsociety.org/gallery/713966</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g48/122748/122748_1231060329_small.jpg"><br><br>Base mesh created in Maya, detailed in Zbrush.<br />
More views: http://www.tatianart.com/3D_male_avatar.htm]]>
	</description>
	<pubDate>Sun, 04 Jan 2009 03:12:12 +0000</pubDate>
	</item>
	<item>
	<title>Ultraviolet</title>
	<link>http://tmalinko.cgsociety.org/gallery/640397</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/122748/122748_1212907493_small.jpg"><br><br>Modeled in Maya, textures painted in Photoshop. This is a character for animated film &quot;The Xplorers&quot;, made for Xzault Media Group.]]>
	</description>
	<pubDate>Sun, 08 Jun 2008 06:44:58 +0000</pubDate>
	</item>
	<item>
	<title>Snorkel (model)</title>
	<link>http://tmalinko.cgsociety.org/gallery/720348</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g48/122748/122748_1232346600_small.jpg"><br><br>This character was modeled and textured for Xzault Media group for an animated film currently in production.<br />
Maya modeling and fur, Photoshop for textures.]]>
	</description>
	<pubDate>Mon, 19 Jan 2009 00:30:04 +0000</pubDate>
	</item>
	<item>
	<title>Tommy the turtle</title>
	<link>http://tmalinko.cgsociety.org/gallery/723044</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g48/122748/122748_1232925384_small.jpg"><br><br>This is a cartoon character I modeled and textured for xzault Media group in 2006. Character design by Tu-Anh Nguyen. Tommy is a turtle-like alien who appears in the film &quot;The Xplorers&quot;, currently in production. trailer for this film may be seen here: http://www.thexplorers.com/thexplorers.com_trailer.html<br />
Maya for modeling, Photoshop for textures, Maya standard render.]]>
	</description>
	<pubDate>Sun, 25 Jan 2009 17:16:27 +0000</pubDate>
	</item>
	<item>
	<title>Snorkel</title>
	<link>http://tmalinko.cgsociety.org/gallery/640396</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/122748/122748_1212907250_small.jpg"><br><br>Alien beast that I've moleled and textured for Xzault Media Group for an animated series The Xplorers.<br />
MAya, Photoshop, Maya fur.]]>
	</description>
	<pubDate>Sun, 08 Jun 2008 06:40:54 +0000</pubDate>
	</item>
	<item>
	<title>Pugilist (head close-up)</title>
	<link>http://tmalinko.cgsociety.org/gallery/634067</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/122748/122748_1211384763_small.jpg"><br><br>Base mesh made in Maya, detailed in Zbrush]]>
	</description>
	<pubDate>Wed, 21 May 2008 15:46:08 +0000</pubDate>
	</item>
	<item>
	<title>Pugilist </title>
	<link>http://tmalinko.cgsociety.org/gallery/634064</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/122748/122748_1211384290_small.jpg"><br><br>Base mesh modeled in Maya, detailed in Zbrush.<br />
More images: http://www.tatianart.com/3D_pugilist.htm]]>
	</description>
	<pubDate>Wed, 21 May 2008 15:38:13 +0000</pubDate>
	</item>
	<item>
	<title>Male head study in color</title>
	<link>http://tmalinko.cgsociety.org/gallery/617734</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/122748/122748_1207507021_small.jpg"><br><br>Base mesh modeled in MAya, detailed in Zbrush; textures created in Photoshop and Zbrush, Zbrush render]]>
	</description>
	<pubDate>Sun, 06 Apr 2008 18:37:03 +0000</pubDate>
	</item>
	<item>
	<title>Color of Orient (side view)</title>
	<link>http://tmalinko.cgsociety.org/gallery/594083</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/122748/122748_1202680784_small.jpg"><br><br>Life-size portrait, ceramic painted with acrylics. <br />
To me, Orient, its people and customs carries an atmosphere of mysteriousness and intrigue and it has a very particular color gamma. This is my attempt to capture my perception of Orient as an idea. Side view]]>
	</description>
	<pubDate>Sun, 10 Feb 2008 21:59:46 +0000</pubDate>
	</item>
	<item>
	<title>Color of Orient</title>
	<link>http://tmalinko.cgsociety.org/gallery/594080</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/122748/122748_1202680555_small.jpg"><br><br>Life-size portrait, ceramic painted with acrylics. <br />
To me, Orient, its people and customs carries an atmosphere of mysteriousness and intrigue and it has a very particular color gamma. This is my attempt to capture my perception of Orient as an idea.]]>
	</description>
	<pubDate>Sun, 10 Feb 2008 21:55:58 +0000</pubDate>
	</item>
	<item>
	<title>Chief (side view)</title>
	<link>http://tmalinko.cgsociety.org/gallery/593592</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/122748/122748_1202544747_small.jpg"><br><br>Water based clay portrait from life]]>
	</description>
	<pubDate>Sat, 09 Feb 2008 08:12:31 +0000</pubDate>
	</item>
	<item>
	<title>Chief (perspective view)</title>
	<link>http://tmalinko.cgsociety.org/gallery/593570</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/122748/122748_1202529320_small.jpg"><br><br>Life-size sculpture, water based clay]]>
	</description>
	<pubDate>Sat, 09 Feb 2008 03:55:23 +0000</pubDate>
	</item>
	<item>
	<title>Chief (Portrait of Jessie)</title>
	<link>http://tmalinko.cgsociety.org/gallery/592453</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/122748/122748_1202277465_small.jpg"><br><br>Life size ceramic sculpture, study of male bust from life.]]>
	</description>
	<pubDate>Wed, 06 Feb 2008 05:57:51 +0000</pubDate>
	</item>
	<item>
	<title>Male hand study</title>
	<link>http://tmalinko.cgsociety.org/gallery/592443</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/122748/122748_1202274738_small.jpg"><br><br>Study of the male hand. Base mesh created in Maya, detail sculpted in ZBrush.]]>
	</description>
	<pubDate>Wed, 06 Feb 2008 05:12:20 +0000</pubDate>
	</item>
	<item>
	<title>Standing female (Mia)</title>
	<link>http://tmalinko.cgsociety.org/gallery/592439</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/122748/122748_1202273309_small.jpg"><br><br>This is a life-size sculpture made of water-based clay over armature.]]>
	</description>
	<pubDate>Wed, 06 Feb 2008 04:48:33 +0000</pubDate>
	</item>
	<item>
	<title>Queen Margot</title>
	<link>http://tmalinko.cgsociety.org/gallery/248524</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/122748/122748_1118427755_small.jpg"><br><br>Poly modeling in Maya 6.0, hand painted texture maps in Photoshop. Attept for likeness to french actress Isabel Adjani in film &quot;La reine Margot&quot;.<br />
Critiques will be appreciated.<br />
<a href="http://tatianart.com/3D_adjani.htm" target="_blank">&gt;&gt; Hi resolution image &lt;&lt;</a><br />
]]>
	</description>
	<pubDate>Fri, 10 Jun 2005 18:22:39 +0000</pubDate>
	</item>
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